Wednesday, October 28, 2009
Week 9, notes on approaching mouth action
Tuesday, October 27, 2009
Blocking update
Another update. I've been working on the blocking of the male character, (I really need to name these characters!), I needed to finalize his actions. Right now he's a bit too "drunk". Linda gave me some suggestions on how to simplify his movements in the latter section.
I'm working on getting the main pose for that section working and then I'll make sure to integrate it with the poses before and after. Next I'll be working on fixing his hips, I need to add weight shift and I also need to make sure the feet are in the right locations (supporting his weight).
After that I'll do a pass on his arms, it's stilly that I haven't tackled those yet, but I really wanted the main body moves and expressions nailed down first. I also need to go back in to the jaw movement and rework it.
And then I'll do the same for the woman, I'm at least happy with her actions. I still need to add her reaction to the latter part of the piece.
-justin owens
Week 8 Midterms are here!
Tip: According to Richard Williams, Jim Henson doesn't have 1/3 of the material than we have and he's doing a better job of the lip action than we are. Why? The secret is
PROGRESS THE ACTION. GO SOMEWHERE.
Jim Henson, has the puppets either going backwards forwards, he's going somewhere. And somehow with the opening and closing of the mouth he gets it pretty good!
Please make sure to post your midterm work in progress animation on the blog for midterm grades.
Homework for next week:
Animate the jaw. Think about the phrasing. On the second and third pass, try to tone down the chatter and focus only on the key phrases where the jaw is open.
Finish your phoneme library. Keep it simple. Even with a limited number of controls try to create interesting mouth shapes that reflect the personality of your voice. Create asymmetrical shapes that give you an extra touch of character and are peculiar to this one personality. Find an actor to use as reference for your character, and try and get their mannerisms into your character.
Use your exposure sheets! Write down your keys for the dialogue. Use the extra columns for thumbnail sketches.
Refine and add head accents. Subtle movements over the main poses. Hit accents early. Head accents at least 3-4 frames early. Head accents can be modified in the graph editor. Act it out, and look at reference.
Use reference for your characters. Study the great actors. Get some of their mannerisms into your characters.
extra class: Monday 9 am to noon, room 350
Saturday, October 24, 2009
Friday, October 23, 2009
Thursday, October 22, 2009
Monday, October 19, 2009
Wednesday, October 14, 2009
Week 7 jaw animation, phoneme libraries
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Find the rhythm of the dialogue, Start with the jaw.Don't enunciate each syllable. Some syllables are transitions.
'that's a lot'. The word 'a' is a transition. Shapes from the library are made from different sets of controls. Watch out for over enunciated words and pops. The mouth has to get into position to say something. You need a lead in (8-9 frames). "How are you" The mouth has to be prepared for the 'h' ahead of time'. You are dealing with 1/24 th of a second. You don't want to be late! Pop the mouth open before the sound by 1-2 frames. B's and P's are closed for 2 frames, modulated. Move the jaw so that you don't get a nasty stick.
Week 6 Continued Facial expressions and eye blinks
- our emotional state
- the nature and frequency of our thoughts
- something that helps an internal separation of thoughts to take place
- an involuntary reflex accompanying the mental separation that is taking place anyway
- they will blink at the precise moment when the listener realizer our introduction is finished and now we are going to say something significant
- it will happen when they feel we are winding down and not going to say anything more significant for the moment
Tuesday, October 13, 2009
Week 6 Offsetting the curves
Topic: Offset the animation
Lecture/Demo: Adding offset and overlap using the graph editor
Activity: Dailies: Critique blocking
Homework: begin offsetting the animation
To quote Richard Williams, 'people unfold'. Some parts of the body lead the motion, and other parts follow. Things don't all move at once.
One method of adding offset and overlap is to use the graph editor. For this method it is best to focus on one section of animation at a time. Grab the curves down the spine and offset from the root for actions led by the hips. Grab the curves from the head down to the root for movements led with the eyes. There will be a lot of experimentation at this point. Try things out. The torso has more weight than the head. Make the movement of the head quicker than the torso. If you don't do this, then your characters will feel weightless and puppet like. Create playblast quicktime files to look at the result. Continue to shift timings. Once you have worked the entire animation in sections, create a playblast of the entire animation. Now you may see things that you didn't notice before. Make the fixes and adjustments, and create a new playblast. Repeat this process as many times as necessary to get a full overlapping pass for both your characters.
Friday, October 9, 2009
Sunday, October 4, 2009
Week 5 Blocking continued
Topic: Reviewing the rough animation, phrasing actions and poses
Lecture/Demo: Adding counter balance to the rotation of the spine, based on the movement of the root.Working out the movement of the feet, even if they are offscreen.
Activity: Watch Richard Williams DVD Dialogue 1, Phrasing actions and dialogue
Dailies: Critique blocking
Assignment: finish blocking
- Add head nods, ground the action all the way down the spine. Copy the curves to the chest and hips, and scale them down.
- Add counter balance to the rotation of the spine, based on the movement of the root.
- When the hip is tilted right, the chest counter rotates left for balance. If necessary, work out the movement of the feet, even if they are offscreen.
- Keep movements snappy - less time on inbetweens, more time on the poses.
- Rework and refine the poses for the arms, repositioning if need be while keeping the timing intact.
- Block in facial expessions. So far we have worked with the brows and eyes. Add mouth movements that are driven by emotional changes (as opposed to dialogue). The expression must be captured throughout the whole body as well as in the face.
- Adjust the timings of the poses to work with the dialogue more properly. Anticipate dialogue with head, body or gestures 3-4 frames ahead of the heavy modulation (accent)
- Lock down the poses. Remove any unnecessary movements, exaggerate and hold poses as needed for clarity. Resist the temptation to tell too much in one 'drawing' (pose).
- Resist the temptation to begin overlapping before the posing and timing of the shot has been worked out!