Topic: Offset the animation
Lecture/Demo: Adding offset and overlap using the graph editor
Activity: Dailies: Critique blocking
Homework: begin offsetting the animation
To quote Richard Williams, 'people unfold'. Some parts of the body lead the motion, and other parts follow. Things don't all move at once.
One method of adding offset and overlap is to use the graph editor. For this method it is best to focus on one section of animation at a time. Grab the curves down the spine and offset from the root for actions led by the hips. Grab the curves from the head down to the root for movements led with the eyes. There will be a lot of experimentation at this point. Try things out. The torso has more weight than the head. Make the movement of the head quicker than the torso. If you don't do this, then your characters will feel weightless and puppet like. Create playblast quicktime files to look at the result. Continue to shift timings. Once you have worked the entire animation in sections, create a playblast of the entire animation. Now you may see things that you didn't notice before. Make the fixes and adjustments, and create a new playblast. Repeat this process as many times as necessary to get a full overlapping pass for both your characters.
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