Friday, September 25, 2009
JLipSync Program
Week 4 eyes and brows

A time honored, classic technique used in animation is pose-to-pose. Landreth argued that humans don't actually move "pose to pose" so already the animator is setting up the characters in unrealistic circumstances. In The Spine, Landreth's featured short at this year's Siggraph, he was trying to push the boundaries of realism in animation even further. To do this, the animators were actually told not to use a dope sheet when planning their animation, which prevented the use of "posing." Instead, the animators were encouraged to take an "inside-out" approach when defining the character's movements. He suggested that they "inhabit the souls of the characters" and "do the motions to get into the body."
- Chris Landreth
Landreth then commented on the importance of gestures in animation. “Doing nothing excellently” is important to keeping your characters real. In the mid-60s, Andy Warhol did a series of “screen-tests” in which he sat a person in a chair and told them to “do nothing.” What emerged from these tests were incredibly engaging scenes that seem to have such weight and action in very subtle movements. Bob Dylan’s screen-test was particularly inspiring to Landreth’s study of realism. “Allow your characters to just simply exist.”
Tuesday, September 22, 2009
X-Sheets
http://anishark.blogspot.com/2009/06/animation-x-sheet.html
Saturday, September 12, 2009
Week 3
Topic: Blocking Root node only
Notes:
Lecture/Demo: Blocking out the shot from the root.
Activity: Dailies: Look at and Discuss reference movies
Assignment: Start blocking, root node only. Do a full pass on both characters.
File 1_rootblocking.ma
- Size and placement of the characters in the scene
- Staging to best show the performance
- Choreograph the performances to work together and lead the viewers eye from one character to another during the dialogue piece
Saturday, September 5, 2009
Week 2
Topics: Working with reference.
Notes: Finding the key poses.
Thursday, August 27, 2009
Week 1
Topic: Research
Notes: Class Introductions, Grading Policies, Ground rules on assignments
Lecture/Demo: 1.Researching your subject. 2. How to pick a good piece of audio that tells a story and has subtext 3.Planning: What is the character saying, what is he really saying? ‘What should I have the character do?’ ‘How Can I best show it?’ Working out the cutting, staging and continuity.
Activity:Watch BBC master class on acting.
Assignment: Find an audio file and reference for a two character shot.
Create 2 pages of thumbnail sketches to show your idea.
No Animation this week.
Students may work on an individual shot, or using the anim jam method work with other students in the class to create a series of shots that can be cut together to make one long continuous piece.
Dialogues for download - Radiostar Improv
Wednesday, August 26, 2009
Introduction
Introduction to ANIM 499 SPECIAL TOPICS
'LIP SYNC ANIMATION'
This course introduces students to performance in animation as well as working with dialogue. Your instructor will take you in detail through an entire shot from beginning to end. Students will follow along week by week completing their own dialogue piece. This in-depth study will explain techniques for making characters feel alive using the animation principles already learned as well as tips on polishing an animation.
The course is designed to help the student create a workflow for animating a shot. Please follow the naming conventions and use the workflow given in this course. We will be using a hierarchical approach where the performance is layered onto the basic movements of each character starting with the root, rather than a pose to pose approach where the key poses are created for all the nodes of the character then inbetweened.
Animators will be asked to use reference, but not to copy it. This class will emphasize acting and includes one improv class. The goal of the class is to create believable characters with an original performance.
As a result of successfully completing this course, students
Will be able to at an intermediate level...
- Create performance animation with speaking characters
- Create a feeling of empathy with the characters on the screen
- Work with the graph editor and other interfaces of the software
- Analyze performances and interpret in CG
- Create a workflow for animating a shot