Friday, September 25, 2009

JLipSync Program



JLipSync is a Xsheet program that can help you map out you mouth phonemes (with a visual representation) to the waveform of you sound clip. Download the zipped program from the link below:


Instructions:
1. Open JLipSync.jar
2. File - Open - (change options to .wav file) - select your sound .wav file
After it is imported you should see the waveform in the upper section of the program.
3. Go to the desired frame (by scrubbing through waveform or selecting it in the xsheet section), double click on the desired phoneme on the left. You should see the picture in the upper right reflect your choice (and the phoneme description should be place in the frame on the xsheet).
4. Repeat through the entire sound clip.
5. Play and save.

If anyone knows how to attach files to a blog post (that aren't videos or pics) please let me know.

Tony

Week 4 eyes and brows

Demo: copying animation from root to spine. Adding Head nods. Beginning to rough out the gestures.
Demo: adding eyes and brows.

Once you get a pass with the eye movements, the characters will start to come to life. I do this as early on in the animation as possible, once I start roughing out the gestures. I find it difficult to visualize the performance until I get the eye direction in there. Most of the information about what a person is trying to communicate is in the brows and eyes.
Do a pass with the eye movements.
Go through your entire animation, look for key moments of emotional change that are communicated through the brows. Key the upper and lower eyelids with the brows. Keep the keys together.




Working from the root outwards ....

Note from SIGGRAPH 2009 :

A time honored, classic technique used in animation is pose-to-pose. Landreth argued that humans don't actually move "pose to pose" so already the animator is setting up the characters in unrealistic circumstances. In The Spine, Landreth's featured short at this year's Siggraph, he was trying to push the boundaries of realism in animation even further. To do this, the animators were actually told not to use a dope sheet when planning their animation, which prevented the use of "posing." Instead, the animators were encouraged to take an "inside-out" approach when defining the character's movements. He suggested that they "inhabit the souls of the characters" and "do the motions to get into the body."


- Chris Landreth

Landreth then commented on the importance of gestures in animation. “Doing nothing excellently” is important to keeping your characters real. In the mid-60s, Andy Warhol did a series of “screen-tests” in which he sat a person in a chair and told them to “do nothing.” What emerged from these tests were incredibly engaging scenes that seem to have such weight and action in very subtle movements. Bob Dylan’s screen-test was particularly inspiring to Landreth’s study of realism. “Allow your characters to just simply exist.”

Tuesday, September 22, 2009

X-Sheets

Here's a link to one style of X-Sheet we can use, you can always do a google search if you'd like it in a slightly different format.

http://anishark.blogspot.com/2009/06/animation-x-sheet.html

Saturday, September 12, 2009

Week 3


Topic: Blocking Root node only

Notes:

Lecture/Demo: Blocking out the shot from the root.

Activity: Dailies: Look at and Discuss reference movies



Assignment: Start blocking, root node only. Do a full pass on both characters.


File 1_rootblocking.ma



In the first movie file, you are blocking the full body movements, using only the root node.

File 2_body_gestures.ma



Start building the poses over the foundation of the root timing. Use the same frames as the root node. Using the graph editor, copy the movement of the root into the nodes of the spine. You will then need to remove some of the range of movement in the root, since copying the movements up the spine will multiply the effect. Rough out the arm poses, using the same keyframes. Don't worry too much about getting the poses for the arms looking perfect for blocking.

Goals for this week's Blocking;

  1. Size and placement of the characters in the scene
  2. Staging to best show the performance
  3. Choreograph the performances to work together and lead the viewers eye from one character to another during the dialogue piece

The viewer's eye can only be in one place at once.
Don't... have one character standing still, while the other character is talking, waiting for their turn to speak. Rather have them listening and reacting to what is being said. 'Do Nothing Excellently'. The trick is to keep it subtle. Sometimes the reaction of the secondary character is more important than the character talking.




Saturday, September 5, 2009

Week 2

This week we will be looking at reference and thumbnail sketches for your ideas.

Topics: Working with reference.

Notes: Finding the key poses.

Lecture/Demo: Acting out the dialogue and how to use reference
Activity: Improv with Radiostar : exercises to eliminate self-consciousness when
acting out your reference.


To quote Michael Caine 'if you see a performance you like, steal it. Chances are they stole it from someone else'. Study the great actors. Act out the piece yourself by lip syncing as close as you can over the sound track. You can use the best parts from several bits of reference and put them together to use as your reference for animation.

Radiostar Improv leads a class at Yerba Buena gardens

Homework:
1. Act out your reference and create a movie file.
2. Collect other clips of reference from movies/famous actors.
3. Finish working out your ideas using thumbnail drawings.
4. Get approval from your instructor for your choice of audio file and thumbnail sketches.

Once you get approval:

5. If you are using Norman, create modified Norman characters in costume as needed for your animation.
6. move onto week3 'blocking with the root node only'.